Backgammon Rules & Etiquette |
Club and Tournament Play |
Examples of Casual/Cultural Play |
Board |
Tournament style 21" board |
Various styles, and board sizes |
Dice |
2 dice and 1 dice cup per player |
2 dice hand throws |
Direction of Play |
Highest throw chooses direction of play, and pieces or mutually agreed before start. |
Only play in one direction, which can alternate after each game |
Throwing the Dice |
Thrown from dice cup well shaken prior to rolling |
A hand dice throw is used |
Legal Rolls |
Cannot be 'cocked 'Throw must be on right-hand side, dice |
Any side, cocked dice also count |
Cocked Dice |
Dice must lie flat on the playing surface both on the right side of the board. Re-throw if one or both dice are illegal |
Where dice land is legal whether on the checkers, or the opposite side of the board. |
Opening Roll |
Highest number plays first after a single die is thrown by both players. The numbers on both dice are used at the start of each game |
The Highest rolls or plays continues rolling first for subsequent games |
Premature Rolls |
Premature action rules apply |
No rules apply |
Number of Checkers per Point |
No maximum limit |
Maximum 5 per point |
Checker Movement |
Both dice are played with the numbers used in any order. If only one move is possible then the highest number is played |
Highest number plays first |
Pick and Pass |
Permitted in home board. |
Not allowed in home board. |
Touch it - Move it |
Touch moves allowed, but checkers must be returned to their original position before the final move |
Touch it you use it. |
Bear off |
The exact number is not needed to bear off a checker |
The exact number is necessary to bear off a checker |
End of Move |
The turn ends once the dice are lifted from the board. The opponent waits for the signal before throwing their dice |
The move ends the moment the hand lifts off the piece to be moved. |
Scoring |
Double and triple stakes apply to Gammons and backgammons. |
Backgammons score only two points, points are awarded based on the number of pieces the loser has left on the board |
Doubling Cube |
All Games are played with the cube detailed rules govern cube handling
are published |
Games can be cubeless, no rules apply |
Match Play |
Crawford rule in place, Games are played to a set number of points. |
Crawford rule unknown in most cases |
Money Games |
The Jacoby rule may or not be in force on Head to head, or with chouette money games ; |
Certain cultures see Money games as taboo (e.g. Muslims), with the Chouette concept unfamiliar, and the Jacoby rule unknown. |
Time Frame for Moves |
Clock rules can apply |
No formal time limits |
Jargon |
Jargon is used if and when the need arises |
Even the simplest jargon maybe misunderstood |